Entfalten Sie Ihr Potential mit Hilfe hunderter hervorragender Poker Strategie Artikel über Pokerturniere, Sit N Go´s, Satellites und vieles mehr. Ein Sit & Go-Turnier ist eine Pokervariante, bei der üblicherweise 6 bis 10 Spieler teilnehmen. Die Dauer beträgt in der Regel 20 bis 60 Minuten. Die Spieler. Apr. Auch wenn Sie nur selten Online-Poker spielen, haben Sie bestimmt schon etwas über das berühmte „Sit & Go“-Turnier-Format gehört.
Sit and go tournaments are named as such because there is no scheduled start time. Instead of registering in advance for a tournament that starts at a fixed time regardless of how many entries there are, the SNG starts when all of the seats have been filled.
The field size is fixed, and the start time is flexible. At some poker sites, the wait for a low limit single table SNG can be less than a minute during peak times.
Higher buy in tournaments do take slightly longer to fill in most cases. Created as a way for tournament players to play without the long time commitments necessary to play multi table tournaments, the STT has really found a niche in online poker.
Since then, the single table SNG has evolved into multi table versions, seating as many as players, but the basic single table SNG still remains the most popular.
There are two main types of structure to a Sit n Go tournament. Both of these are commonly found at online poker sites and you can really choose your preferred structure.
The strategy revealed in this course is aimed at No Limit Texas Holdem Sit and Go tournaments with the standard structure and although it can also be applied to turbo SNG tournaments there is some variation you would have to apply to it to take into account the speed at which the ratio of blind size to your total stack changes.
Due to the top heavy payout structure, the top 3 finishers take the majority of the prize pool and our aim throughout this guide is going to be to finish in the top 3.
The time for limping is over. There are still going to be pots contested on the flop and playing out of position makes this very difficult since you are almost always playing for your stack on the flop.
You want to continue to play your strong hands hard and fold your weak ones. In middle position your strategy is similar to early position.
Late position is always where you want to be in poker. Your goal is to steal blinds - you need to add to your stack with or without premium hands.
Late position is the bread and butter of a sit-and-go player. Your goal now becomes accumulating chips. The best way to accumulate chips is by stealing blinds.
Does that mean we can just start raising any two cards all willy-nilly because we have position? Then what types of hands make suitable steal hands?
Random trash hands are still exactly that: Think of it this way: Which hands would you play from early position in an extremely passive cash game?
This is roughly the range of hands you can now start raising from late position. A hand like s is an excellent candidate for a steal-raise.
A hand like J-2s, not so much. Your goal, of course, is to take the pot down without a fight. However, you are going to get called sometimes.
This is why your hands must have at least some value on the flop. When called, you should play your hands on the flop similarly to how you would any other time.
If you are called in one spot then you should likely follow your pre-flop raise with a continuation bet on the flop. This is what we hope for. Ideally we want to just take the pot down with no contest.
The goal is to get a fold so pat yourself on the back. In this example we get called pre-flop but now a nice continuation bet takes down the pot for us.
Which leads me to another point: If people are folding for 2. You want to win the pot while putting the least amount of your chips at risk as possible.
This hand is different than the previous two. If you get pushed on then it almost makes a fold mathematically impossible.
While playing in the mid-blind region you must always be aware of your table image. Be aware of how others around the table perceive you. Some will try and re-steal against you since they know you are raising a lot.
If you sense your opponents have picked up you are stealing too much, slow down for a rotation or two. Everyone at the table will probably be short-stacked in the classic sense of the word.
The average stack will only be around 12 BBs. This is approaching push-or-fold time for everybody. If you play this stage better than they do you will show a long-term positive expectation.
At this stage of the game, post-flop play is out the window - flops are rarely seen. You have two options: And, by god, should you be pushing.
Your goal is to win sit-and-gos. You have to have the killer instinct to attack and destroy players who are happy just limping into the money or moving up the pay scale.
Everyone wants to finish in the money; nobody is playing to get eliminated. But your goal is to win. Therefore, you have to look at the long term and put the short term out of your mind.
Concentrate on making good plays at the correct time and forget about the results. If you make the correct plays, success will eventually follow.
The top three players in a sit-and-go typically get paid. There will almost certainly be some short stacks thinking if they play ultra-tight they may sneak into the money.
You want to get more aggressive, not less. When play is short-handed the blinds will already be very high. When the game is short-handed, those rotations come fast and furious, decimating your stack.
The action is frenetic now and you should be trying to steal as often as you can get away with it. If you notice someone is calling pushes liberally, then ease up your aggression against that player.
I will, however, discuss the situations you should look for to get your hands all-in. My advice would be this: Never call off your stack hoping for a coin flip.
Rely on fold equity to supplement your stack. Your hand value is just something you can fall back on in case you are called!
The button calls and the blinds fold. In this situation we shoved a good ace with less than 10 BBs. Obviously we were hoping for a fold.
However, the button decided to race with us. This result is fine. Most importantly, he has no fold equity. He can only win the hand one way: When we shove the A-7, we can win the pot by having everyone fold or we can win at showdown!
The game is four-handed. Oh noez - you got called by a monster. This is terrible, right? That difference in expected value is made up by the blind overlay.
No two unpaired cards are that much of a favorite against two other non-paired hands. This is the key to late-stage sit-and-go play.
The aggressor has two ways to win while the caller only has one. Never allow yourself to get blinded out. Being blinded out means you gave up on your sit-and-go.
Stop trying to limp your way to the small money and start shoving your way to that first-place prize. But there are a few things to take into account before you decide to get all passive and just call.
Obviously if you have a monster, no debate: You have to look at your stack. If you have no money invested in the pot, then you should be less likely to want to call off your chips.
In fact you should never cold-call your chips off unless you think you are a favorite and are getting odds on your money.
The game is three-handed. What do you do? The player in the small blind should be shoving almost any two cards here. What should you do? This one you have to call off your chips.
Even tight players are going to be shoving most aces in this spot and your hand is far better than average. I would recommend you fold a smaller ace in this spot but with a big ace like A-T you have to make the call.
While I recommend against just calling in my overall strategy, I did have to put this in here. So our focus now is heads-up play.
Neither player will hold much of an edge over the other because of the structure. The match usually comes down to whomever gets the best cards in the shortest period of time.
Pocket pairs are very robust. Hands that decrease in value are weak speculative hands, like low suited connectors. While they may be decent hands to raise with as a steal, they should not be played against a raise.
These hands dramatically drop in value when the stacks are short. When they do hit the flop, they usually make weak second-pair type hands or gut-shot draws.
This is the crux of heads-up poker in a sit-and-go.